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Nidhogg wasteland 3
Nidhogg wasteland 3









nidhogg wasteland 3
  1. #NIDHOGG WASTELAND 3 MODS#
  2. #NIDHOGG WASTELAND 3 DOWNLOAD#

The Holy Detonation Chamber: Recipe hidden inside level 10 broken toaster.

  • Titanium-cobalt barrel (5%) or hammerforge-rifled barrel (5%) or open cylinder choke (5%) or holographic scope (5%) or SWAT light (5%)Ĭrafting Ingredients to produce one (1) unit.
  • +5% Explosive damage from Radical Rachel creepy dollĪpplying all bonuses ( +20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:.
  • +50% Explosive damage from Explosives skill at level 10.
  • +25% Explosive damage from Pyromaniac quirk.
  • +15% Explosive damage from Explodomaniac background.
  • +25% Ranged damage from Threat intelligence helmet modification at the cost of -6 Armor.
  • +35% Ranged damage from Awareness attribute at level 10.
  • nidhogg wasteland 3

    -10% Ranged damage from HE fuse linkage damage conversion penalty.+20 Damage from Shortened barrel at the cost of -10% Hit chance.Also Energy damage provide +99 Armor penetration, which negates target's armor completely.

    #NIDHOGG WASTELAND 3 MODS#

    Shortened barrel alongside with Toxic linkage or Crippling linkage or Razor linkage mods can almost triple this weapon's damage, giving the weapon 46 - 53 x14 ( 644 - 742) damage per attack, at the cost of -10% Hit chance.ĭamage can be farther increased from various bonuses. This won't add a second damage type but replace the originally installed Energy damage. It deals almost the same damage as Energy converted Minigun, but slightly more ammo effective and uses different type of ammo.ĭespite preinstalled Energy damage, it is possible to convert this weapon to other damage types ( Fire, Cold or Explosive) by using the appropriate damage type conversion mods. Very powerfull weapon against mechanic targets. For some reason, infusing this robotic death machine with radiation only makes it more angry. If you’re wondering which Wasteland 3 Quirks are worthwhile and which you shouldn’t bother with, this is Wasteland 3 Quirks Guide is the guide for you.$ 3037 Infused Security Turret is a craftable heavy machine gun in Wasteland 3: Cult of the Holy Detonation. If you’re playing Wasteland 3, you’re probably going to be spending a lot of your time on the character creation screen. There you can carefully plan out your own special character who will take the game by storm.Īmong the choices you have in the character creation process is a Quirk. In Wasteland 3 Quirks are special bonuses that also come with significant negative effects. If you’re just starting the game, you may want some insight into which Wasteland 3 Quirks are really good, which ones aren’t as good as they seem, and which ones are downright bad. This Wasteland 3 Quirks Guide will give you the rundown on every Quirk available in Wasteland 3.

    nidhogg wasteland 3

    Attributes like Coordination, Strength, and Awareness are needed. People discard heavy weapons on Wasteland 3 because they need specific attributes to wield. There are many, many more for you to check out on their Kickstarter campaign page. This was just me picking out some of my favourites.

    #NIDHOGG WASTELAND 3 DOWNLOAD#

    It is the name of the dragon in the myth. NIDHOGG WASTELAND 3 DOWNLOAD I am a sucker for Beowulf and the monstrous Grendel/Grendels Mother in particular. Minigun with the exactly same setting can make about twice more damage. There are sniper builds, heavy hitter builds, lucky builds, and many more. From a damage perspective, Nidhogg is far from an optimized min/max weapon. Blunderer – Wasteland 3 Quirksīlunderer is generally not a worthwhile Quirk. There are different builds in Wasteland 3. If you’re going to be using it, you’ll be using it for a Melee character, and sacrificing basically your entire ability to score critical hits for +15% melee damage is just not a good tradeoff, especially considering some melee special moves are specifically focused on crit. Melee in Wasteland 3 is generally all about hitting multiple times with fairly low AP, medium/low damage moves. Crit is tremendously valuable, and there are plenty of other ways to increase melee damage. I cannot imagine a situation where you would ever want to take this. It’s a better choice than Blunderer, but not by much.

    nidhogg wasteland 3

    The armor isn’t that significant, but the combat speed also isn’t that significant. Ultimately I’d say you’re losing more than you’re gaining with this perk purely because you’re giving up offense for defense. However, you’re not giving up much offense for much defense. I suppose this could be a worthwhile perk to use on a medium-range character, like a Small Arms or Assault Weapon character… if you’re not interested in a better Quirk and are just deciding between this perk or nothing. Detection time is pretty much a complete non-issue, so essentially you’re getting 0.4 Combat Speed (which increases how many spaces your character can move per action point) and 25% Crit Resistance at the expense of 10% evasion. You’re definitely getting the most out of that deal. It’s a fairly nice bonus for a melee character.











    Nidhogg wasteland 3